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UX strategy and measurable UX quality
For product management and product leadership at vendors of B2B and expert software, and for project leads introducing an expert system. We define what good usability concretely means in your system, measure it with established instruments and translate findings into principles, rules and goals a team can carry. The result: UX moves from a matter of taste to a steering variable.
UX strategy at Beabstracto means that UX quality in complex expert software is defined, measured and translated into decisions. We distinguish pragmatic quality – task success, efficiency, error rate – from hedonic quality in Hassenzahl's sense – stimulation and identification –, capture both with instruments such as the User Experience Questionnaire (UEQ), the System Usability Scale (SUS) and the HEART framework, add adoption and usage metrics, and build benchmarks, quality rituals and OKR inputs from them. Our clients are vendors of B2B and expert software and organisations introducing an expert system.
We work as UX strategist and UX lead at the interface of product management, engineering, UX research and the business department – in Munich, remotely and on site by arrangement.
Rarely because of the team's ability. Usually because nobody has defined what "good enough" means, so UX cannot be prioritised against features. These are the situations we hear about most often.
Product management, development and design each have their own idea of what users need. Without a shared measure, the loudest voice or the latest customer complaint wins. Every discussion starts again from scratch, screen by screen.
The only indicator of usability is the support volume. That shows pain, but not cause – and it shows nothing about the users who quietly keep an Excel list next to the system.
A reporting module or a configuration tool goes live and nobody measured beforehand. Whether it runs better or worse than the old way can no longer be proven after go-live.
Licences are bought, training delivered. How many key users and case workers actually use the system for the intended process – and how many work around it – the project lead does not know. The steering committee asks anyway.
Regulated workflows have fixed deadlines. The system often shows the backlog only when it can no longer be recovered. Leading indicators such as time to error detection or rework rate are missing from the product and from the reporting.
The company steers with goals and metrics, but usability does not appear in them. So UX remains an acceptance step at the end – not part of the goal system in which capacity is decided.
No success figures of our own – those remain confidential. Instead, the key facts about the instruments and models we work with.
Laugwitz, Held, Schrepp 2008; ueq-online.org
Brooke 1996
Rodden, Hutchinson, Fu, CHI 2010
Case withholding-tax reclaim software (/en/cases/raquest)
Four building blocks, individually or as a whole – depending on whether you want to know where your product stands, how to steer UX permanently, or how an implementation succeeds measurably.
We establish a baseline for your expert system or a single module: usability tests with real expert users and realistic tasks, task success, time on task and error rate, plus a standardised questionnaire (UEQ or SUS) for perceived quality. An expert review along the interaction principles of ISO 9241-110 and Nielsen's heuristics adds causes to the measurement. The result is a baseline against which every release can be compared.
We establish a baseline for your expert system or a single module: usability tests with real expert users and realistic tasks, task success, time on task and error rate, plus a standardised questionnaire (UEQ or SUS) for perceived quality. An expert review along the interaction principles of ISO 9241-110 and Nielsen's heuristics adds causes to the measurement. The result is a baseline against which every release can be compared.
A benchmark alone changes nothing if it ends in a presentation. We build the measurement system that carries it: a KPI framework following Goals → Signals → Metrics that covers pragmatic quality, hedonic quality, adoption and usage; OKRs into which UX metrics flow as inputs; and quality rituals – UX reviews, design critiques, recurring benchmark rounds – that ensure measuring leads to deciding, not just measuring. We use analytics data where it exists; where it does not, we start with tests and questionnaires.
In regulated software, many UX questions are business decisions: speed or safety, guidance or free exploration, automation or manual control. We make these tensions explicit as UX tensions, let the team decide, and derive design principles and concrete rules from them – for instance: block invalid actions early, allow controlled correction afterwards; make SLA status and blockers visible without overloading the interface. Every UI decision thus becomes traceable to persona, process, critical moment and principle.
Anyone introducing an expert system needs an answer, at the latest in the steering committee, to whether it is being adopted. Before go-live we define what adoption means – which process is completed by which role inside the system rather than beside it –, measure the as-is state before the switch, and track adoption, usage, errors and rework from the first day in operation. This connects UX strategy with our implementation support: functional concept, UAT, key-user training, go-live and hypercare get measures instead of gut feeling.
These terms shape conversations about UX quality with product management, UX research and the business department. We use them precisely so that measurement and decision speak the same language.
Five steps that recur in every UX strategy – at a product vendor as much as at an organisation introducing an expert system. The scope depends on product and question.
With product management, product leadership or project lead we clarify which decisions the measurement should later support – prioritisation, release approval, steering committee. We prioritise user groups by frequency of use and business impact and define the core processes against which quality is measured.
Usability tests with expert users on realistic tasks, complemented by UEQ or SUS and, where available, usage data. An expert review supplies the causes behind the numbers. Result: a benchmark report that says where the system stands and what costs the most.
From processes and critical moments we name the product's UX tensions. The team decides them by vote; we formulate design principles and translate them into rules that can be checked in reviews, functional concept and design system.
KPI framework following Goals → Signals → Metrics, instrumentation plan with engineering, UX key results for the OKRs, formats for UX reviews and benchmark rounds. We run the first rounds together with the team until the ritual works without us.
After the release or the go-live we repeat the benchmark with the same tasks and instruments, track adoption and usage, and evaluate the change against the baseline. Whatever has not moved becomes the next hypothesis – not the next opinion.
From three years of UX work as an employee at a vendor of document management software and from our UX consulting for the vendor of withholding-tax reclaim software – without confidential figures.
A UX benchmark with a baseline turns design debates into decisions. It need not be academic; it must be repeatable and tied to goals the product team pursues anyway – for instance as an OKR input. As soon as benchmark results appear in the goal system, UX becomes prioritisable against features. Before that, it is a wish.
In expert applications, what counts first is whether users complete their tasks efficiently, safely and with few avoidable problems. But a product that feels dated or contradictory loses trust – and trust decides adoption and usage. That is why both dimensions belong in the benchmark and both in prioritisation, even though the hedonic one never takes precedence in expert software.
Safety or speed, guidance or exploration: in regulated systems these are business decisions, not design questions. Naming them as pairs of opposites and letting the team decide yields principles nobody questions screen by screen anymore. Principles become rules, rules become interface behaviour – and every decision stays traceable.
A strategy and prototype phase delivers no SLA rates. It delivers the indicators by which the implementation will later be evaluated: time to the right report, time to detection of blocking errors, context switches, rework, support demand. Whoever fixes these beforehand can measure honestly after go-live – and need not invent anything in the case study.
A single benchmark is a snapshot. Only UX reviews, design critiques and recurring benchmark rounds turn it into a curve a team can orient itself by. Rituals need formats, roles and decision rules – otherwise they become a status round in which things are measured but nothing is decided.
Every interaction pattern users only have to learn once saves training effort and support requests. Design rules that land in the design system therefore act directly on adoption metrics and hypercare load – at the vendor as much as at the user organisation that configures its own screens and workflows.
Public cases in which UX quality was measured or built up as a decision system. We do not publish internal benchmark values.
DMS/ECM, B2B SaaS
Three years of UX/UI design as an employee at a vendor of document management software: benchmarks oriented on the UEQ and Hassenzahl's model, usability tests, UX audit checklists and benchmark results as OKR inputs across several product teams. UX became a measurable quantity in the organisation's goal system.
→Withholding-tax reclaim software
UX consulting for the vendor of withholding-tax reclaim software: twelve critical moments, six UX tensions decided by team vote, eight design principles with rules, plus success indicators and a KPI framework for the implementation phase – defined before implementation, measured afterwards.
→We orient our work on these sources; we claim no certification and no institutional relationship.
Bettina Laugwitz, Theo Held, Martin Schrepp, in: USAB 2008, LNCS 5298, Springer · 2008
The UEQ with 26 items on six scales; freely available with handbook and benchmark data set. Our standard instrument for pragmatic and hedonic quality.
Marc Hassenzahl, in: Funology – From Usability to Enjoyment, Kluwer · 2003
Establishes the distinction between pragmatic and hedonic quality (stimulation, identification) on which AttrakDiff and the UEQ scales build.
John Brooke, in: Usability Evaluation in Industry, Taylor & Francis · 1996
Ten items, one score from 0 to 100, technology-agnostic. We use SUS when a quick overall score comparable across systems is needed.
Kerry Rodden, Hilary Hutchinson, Xin Fu (Google), CHI 2010, ACM · 2010
The HEART framework and the Goals → Signals → Metrics process; our template for KPI frameworks that connect adoption and task success.
ISO/TC 159/SC 4 · 2018, confirmed 2023
Defines usability as effectiveness, efficiency and satisfaction in a context of use – the conceptual basis for task success, time on task and error rate.
ISO/IEC JTC 1/SC 7 · 2023
Product quality model with nine characteristics, including interaction capability (formerly usability). Helps to place UX quality alongside reliability and security in a vendor's quality model.
Michael Minge, Laura Riedel, Mensch und Computer 2013; English version Minge, Thüring, Wagner, Kuhr, Springer 2017 (TU Berlin) · 2013 / 2017
Modular, freely available questionnaire from Germany with modules for product perceptions, emotions, consequences of use and overall judgement – an alternative to the UEQ when emotions and consequences of use should be captured separately.
ISO/TC 159/SC 4 · 2020
Seven interaction principles against which we check expert reviews and design rules – such as suitability for the task, self-descriptiveness and robustness against use errors.
An initial conversation without a sales pitch. We listen, look at your product or your implementation project and tell you honestly where measurement helps – and where it does not.
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